The Irvine is a unique crystal electrophone from a reimagined history — part of an unborn family tree of electronic musical instruments for the symphony orchestra.
These imaginary instruments have symphonic sensibilities.
They are built around the sensitive shaping of individual notes.
Performers can have a recognizable hand as with a cello. These
instruments are designed for relationships lasting decades. The
depth of techniques to discover and refine may be boundless.
Most importantly, there are no automatic features. The music
comes from inside the performer and not from the instrument.
The alternative evolution ignores the conceptual vocabulary
developed later for synthesizers: VCO, VCA, VCF, LFO,
and ADSR envelope. Its concepts are based on Hermann
von Helmholtz’s 1863 work On The Sensations of Tone [as a
physiological basis for the theory of music].
With Rupert Huber (photo Toni Muhr)
With Yvette King in Graz (photo Katerina Kepka)
CONCEPT
EARLY ELECTROPHONES
Every new major technology seems to have
musical applications. The early 20th Century
was a boom time for novel uses for electricity. The
hundreds of new instruments developed in this
period range from the gimmicky to the sublime.
Many of these inventions offered new combinations
of musical expressions. Adding legato to the piano.
Adding glissando to keyboards. A periodic table of
timbres. Microtonality. Performing by drawing,
painting, or dancing.
Ondes-Martenot, 1928
Most of these instruments are lost or forgotten now.
A new instrument finds a home in the world only
when it is included in a corpus of work that people
want to hear performed.
Notable exceptions include the Theremin, the
Hammond Organ, the Ondioline, and the Ondes-
Martenot which Olivier Messiaen used to great
effect in several works.
Trautonium / Mixturtrautonium, 1936-1954
FROM NOWNESS TO PRESERVATION
The symphony orchestra today largely plays a role of
historical preservation, performing the music of composers
and cultures long departed.
But from the late 18th century to the early 20th, symphony
orchestras were crucibles of musical innovation, ever
expanding with new tones, timbres, textures and ideas.
They were a form of nowness. It was reasonable for instrument
inventors to believe that their new ideas might find purchase in
this ever-expanding menagerie.
But the unprecedented horrors of World War One left Europe
and North America deeply traumatized. Many ideas from
before the war seemed naïve and unrelatable.
Some orchestras were open to playing the new, jarring, and
unsentimental forms emerging then. But audiences were lured
away from the new and old orchestral music by the nowness of
jazz, blues, speakeasies, radio, and phonograph.
Symphony orchestras stopped absorbing new instruments just
before a golden age of electronic instrument invention.
Philadelphia Orchestra, 1916, American premiere of Mahler’s 8th Symphony
Fort Sam Cemetery
THEORY
VOICE STAGE ONE: CRYSTAL OSCILLATORS
Six gallium phosphate crystal resonators make
up the source of the Irvine’s continuous analog
signal path. All music produced by the Irvine is
created by mixing and filtering these six signals
with other software-controlled analog signals.
Many crystal resonators are designed for stability.
But these are designed for use as sensors. Oscillator
circuits based on these resonators produce
informative patterns of distortion and instability. So
the music produced contains the subtle and unique
textures of the crystals.
These crystals are designed to resonate at a
frequency of 6,000,000 Hz ± 150,000 Hz. This range is
not musically useful; the human hearing range
is about 20 Hz - 20,000 Hz. So I combine pairs
of crystals that have a frequency difference of
250,000 Hz to 350,000 Hz to create our first crystal
signal.
Gallium phosphate crystal resonator disk
Gallium phosphate crystal resonator carrier
THE OSCILLATOR CIRCUIT
Gallium phosphate works as well as quartz in a
classic quartz crystal oscillator circuit.
All physical oscillators create stable rhythms by
transforming energy between two states. For
instance, clock pendulums convert kinetic energy
(motion) into gravitational potential energy and
back to motion again.
In piezoelectric oscillators, electrical energy in the
form of an electric field is applied to a crystal. This
energy causes the crystal to flex and change shape,
storing some of this energy as mechanical energy.
When the electric field is removed, the mechanical
energy is converted back to an electric charge.
If placed in a circuit that temporarily stores and
reapplies this electrical energy to the circuit, the
crystal-circuit system will oscillate in a stable
rhythm.
The Gallium Phosphate Oscillator Circuit
HETERODYNING
Heterodyning is a signal processing technique
in which two or more signals are combined
and filtered to produce a lower-frequency resultant
frequency.
This technique was first demonstrated in 1901 and is
the foundation of all radio technology.
In Fig. 1, two signals representing
our crystal oscillator signals have frequencies of
6,150,000 Hz and 5,850,000 Hz. When multiplied,
the resulting signal has fine rhythm around
6,000,000 Hz and a coarse rhythm at a frequency of
300,000 Hz, the difference between the two source signals.
If the fine rhythm is filtered out of the resulting
signal, we are left with a 300,000 Hz signal.
We use it to
create signals for the second part of our signal path.
Fig. 1. The stages of heterodyning
VOICE STAGE TWO: ADDITIVE SYNTHESIS
Musical timbre eludes simple definition. If we remove
the pitch and loudness of a musical sound, all of the
remaining character is called timbre. This is the flavor of a
sound. It makes a piano and trumpet sound different when
playing the same pitch.
In the mid 19th century, Georg Ohm and Hermann von
Helmholtz discovered that much of timbre comes from
overtones, which are higher frequency sounds combined with
a fundamental pitch or sound. These are called overtones
or partials. They are called harmonics when their frequency
relationships fall in or close to the harmonic series.
Helmholtz Additive Synthesizer by Max Kohl, 1905.
Just as we can analyze timbres by parsing sounds into separate
frequencies, we can create timbres by adding sounds together.
This process was named additive synthesis by Hermann von
Helmholtz, who built electromechanical synthesizers to test his
hypotheses about timbres and vowel sounds.
Fig. 2 below shows how the Irvine produces an A2
pitch and its first two harmonics. These have the
frequencies 110, 220, and 330 Hz.
We start with four signals with frequencies above
the human hearing range that differ by 110, 220, and
330 Hz.
When these signals are multiplied together, they
produce a fine pattern near 100,000 Hz and a coarse
pattern of beats with frequencies of 110, 220, and
330 Hz.
Fig. 2. Superposition of the crystal oscillator output signal with three digitally generated signals
When the fine pattern is subtracted by a low-pass
filter, the beats become simple frequencies.
This leaves only a mix of A2 (110 Hz), and A3
(220 Hz). To the human ear, these will sound
like an A2 pitch with sweet, harmonic timbre (Fig. 3).
Fig. 3. The resultant filtered signal, with the three digitally generated signals and the texture of the crystal oscillator signal.
VOICE STAGE THREE: VOWEL FORMANTS
Some sounds, like human voices, are comprised of
a complex and continuous range of frequencies.
Formants are broad peaks of loudness in this
range. The vowel sounds we make with our voices
correspond to patterns of loudness at specific
frequencies. These patterns are called vowel
formants.
Fig. 4 to the right illustrates the patterns of
formants that create three vowel sounds. And the
figures on the far right show how we shape our
vocal tracts to create these formants. Vowels have
properties of frontness and openness based on where
we create resonances in our vocal tracts.
The Irvine creates vowel sounds in two stages.
Fig. 4
First, the voice and its overtones are sent through a
subtle tube distortion to fill them out into a more
complex and continuous range of frequencies (Fig. 4). Then
this complex fabric of sounds is sent through four
digitally-controlled universal filters that amplify or
attenuate different segments of this range.
Fig. 4.
A DISCOVERY-ORIENTED PROCESS
Assembling one of the many Irvine prototypes
The Irvine was evolved through a discovery-oriented process that favors constant
prototyping over planning and speculation. I quickly prototype
forms, sounds, motions, and palettes of colors and materials
with the cheapest and fastest materials. Quantity over quality.
All early prototypes should look like they were assembled at
gunpoint.
These prototypes are like soundings in uncharted
waters. They reveal a landscape of possibilities and pitfalls.
Good prototypes answer questions I had not yet thought to
ask. This practice of prolific prototyping can guide one where
experience cannot.
Testing hand position and finger spacing
Testing hand position and finger spacing
PROTOTYPE 1
The Irvine's voice originates in gallium phosphate crystals.
These crystals do not occur naturally on Earth. The techniques for growing
them were developed at AVL in Graz for use as industrial sensors.
The crystals are now grown exclusively by an Austrian company
called Piezocryst. They are sold in the form of flat resonator disks.
GaPO4 crystal research at AVL, Graz
Early success with GaPO4 crystals at AVL, Graz
Our first challenge was figuring out how to use these ~6M Hz
to create signals in the audible range from 20 Hz to ~16k Hz.
We experimented with many ways to electrically alter/tune the frequency
by changing aspects of the oscillator circuit.
Our second challenge was learning to stabilize the frequencies of the oscillators. We gathered extensive data while subjecting the oscillators
to different temperatures, pressures, and vibrations.
First experiments with heterodying gallium phosphate oscillators
Experiments with liquid nitrogen
A discovery-oriented prototype is usually a question, not a product.
We started with questions about finger spacing and capacitive sensing circuits.
The first prototype was made with copper foil and spare parts we had on hand.
Keyboard One
PROTOTYPE 2
The prototyping process can move very quickly.
This may be the only photo we have of the second prototype.
We see the detents cut between the keys to help a player sense distance and position.
And we see the tiny contact surface that will grow and grow with each
successive keyboard design.
This pitch slider uses a ring and a loop of lanyard.
It's based on the "ribbon" control of the Ondes Martenot.
Keyboard Two (photo Katerina Kepka)
PROTOTYPE 3 — THE STUNT VERSION
Prototype 3 in Brooklyn and ready to ship
The first playable prototype was built so that the musicians
of NovoSonic in Munich could begin to learn the playing
interface.
The third keyboard featured keys made of larger strips of
copper and brass arranged like the black and white keys of a
piano. This was a big improvement.
The voice keys.
Soldering the keyboard's many connections
Prototype three also features three voice keys, sliders for
adjusting the timbres of the three voices, and pitch transport
with a ring in the style of the Ondes Martenot.
The Irvine sound circuitry was not yet finished. So Prototype 3
was sent with software to digitally simulate the crystal voices.
PROTOTYPE 4 — TOO SOON
This prototype was a hash of many departures from Prototype 3.
The closed wooden box was replaced by parallel layers of glass
circuit boards. These were beautiful. But they left the electronics
vulnerable and were nearly impossible
to repair.
We tested a new pitch slider that used a rail mounted under the keyboard.
This was more stable and precise than the ribbon slider. And it freed the
right hand to leave the keyboard.
Several new circuit designs sought to reduce the buzzing crosstalk
by separating signal, data, and power lines and using one common
ground line for our five types of power. These somehow made the crosstalk worse. We had a lot to learn.
various "finger yokes" for testing
test of circuit traces for glass circuit boards
maquette with glass circuit boards
PROTOTYPE 5 — THE REAL THING
Andy with the composers of NovoSonic
But Prototype 5 was the first Irvine featuring its crystal voices,
tube distortion/harmonic expander, and vowel formant
controls. And I was hoping that with a little more fit and finish,
this could be the final version.
The six bell jars protect the crystals from wind and vibrations
in air. The six silver vacuum tubes are part of the tube
distortion that gently expands the harmonics for the vowel
formant phase.
Prototype 5 under development in Brooklyn
Keyboard 5 featured larger keys made of brass and copper,
arranged like the black and white keys of a piano. This pattern
was echoed by dots and dashes above the keys.
The pitch transport has evolved into a sliding handle that
leaves both hands free to move around the various controls.
new keyboard with drawbars and circuit boards
Testing the new voice keys
The harmonics and formants were adjusted using recycled
drawbars from an electric organ. Their numbered detents were
the design solution for making reproducible settings.
The three voice keys feature greater sensitivity and a
greater range of motion.
Merche Blasco explores the harmonic circuits while they are
still being developed.
The whole NovoSonic crew in Brooklyn (Katerina Kepka Photography)
BLOCK DIAGRAM FOR THE SIGNAL AND CONTROL PATHS FOR ONE VOICE
PROTOTYPE 6 — THE FEATUREFUL VERSION
Prototype 6 ready to play in Brooklyn
This is the first prototype with the full set of features!
The brass knobs on the right control vowel formants and mixer
functions. One knob controls the duration of a simulated three-channel tape loop.
The six pedals control the play and record functions for each of
the three channels of the tape loop.
Loops can start and end anywhere within the cycle. And a
crossfade smoothes the beginnings and ends together.
A tap of a record pedal starts a loop recording that ends when
the loop duration has finished. A hold of a record pedal records
continuously until the pedal is released. The duration before
the pedal release remains recorded as a loop. A tap of a play
pedal plays the entire loop on that channel until tapped again
to stop. A hold of the play pedal plays until the pedal is released.
Prototype 6 reuses Keyboard 5. Though we eventually
concluded that it is still challenging to visually navigate.
When keys are closer, a larger pitch range can fit under one
hand. And traversing the keyboard is faster.
When keys are farther apart, it can be easier to play accurately.
The space between the metal keys was intended as a
compromise maintaining accuracy while providing reach and
speed.
Christof Kosel is pleased (photo Katerina Kepka)
PROTOTYPE 7 — THE FINAL CONCEPTS
Prototype 7 moments before shipping to Graz
after pressing the letters with a 50-ton press
installing pitch keys in the keyboard the old fashioned way
All that we have learned so far comes together in one
prototype.
The keyboard has been redesigned with wide keys made of copper
and brass, echoing the black and white keys of a piano keyboard.
To make it easier to navigate at a glance, the pitch names were
stamped into the brass keys.
Maria cutting pitch keys on the mighty Famco 612
This prototype also features the final concept for the
instrument’s surface.
The inspiration for the form comes from traditional Austrian
porcelain ceramics and their ornate flourishes.
The design was roughed out using modeling clay. This rough
shape was sliced and measured. The form was reproduced and
refined in a CAD program. Holes were added to the model to
accommodate all of the interface elements and their mounting
shapes.
the clay maquette
The temporary face
hand lettering
The robust pitch transport mechanism
The solid aluminum voice keys
The pitch transport has a robust new mechanism with internal
tensioners.
The voice keys are made from slabs of aluminum with a
sensitive new mechanism.
And a ‘hold’ button has been added under the performer’s
thumb. When pushed, the voice levels are locked just as they
are. This frees the performer to use their left hand briefly to
adjust the voices, mixer, or outboard gear without stopping the
sound.
PROTOTYPE 8
Prototype 8 at SuperSonic, Vienna
The current Irvine prototype is number 8.
It features the sumptuous, solid aluminum playing surface.
Irvine prototypes 5, 6, 7, and 8 are Gordian knots of
intertwined and interconnected electrical systems.
There are five types of power, an Ethernet network, many
stages of analog signals, and SPI, I2C, and RS-232 data lines.
All of these systems’ wires and connectors bristle with invisible
electromagnetic fields that cannot be entirely isolated from one
another, creating a cloud of crosstalk. Previous versions were
haunted by noisy electromagnetic ghosts.
Prototype 8 features fully refactored wiring that quiets these
ghosts and solves problems with different values of electrical
ground.
Irvine controls
The solid aluminum face
RECORDINGS BY RUPERT HUBER
Every new instrument needs a corpus of music composed for its voices.
We are so grateful to have Austrian composer Rupert Huber to explore
and discover the musical possibilities of The Irvine.
All of his best and latest can be found at https://www.ruperthuber.at/