Andy Cavatorta

Sound | Research | Machines as a Medium

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WORKSHOP SERIES

MOTION CONTROL

This workshop introduces participants to the theory and practice of motion control. We cover electricity, magnetism, forces, fields, and how these are harnessed to produce motions with motors and actuators. And we will get acquainted with computer-controlled and closed-loop systems. We cover this material using slides, demonstrations, and hands-on exercises.

AGENDA

Electricity: Fields and Forces

Magnetism: Fields and Forces

Electromagnetism

Solenoid Actuators

Brushed Motors, H-Bridges, and Pulse Width Modulation

Stepper Motors

Rotary Encoders and Zeroing

Closed-Loop Motion Control

ACOUSTIC OSCILLATORS:
STANDING WAVES AND AIR COLUMNS

Come explore the possibilities of physical sound and oscillators for immersive environments, acoustic synthesizers, architecture, sculpture, musical instruments, and more.

No code. No speakers. Just air, waves, tones, and textures.

Classes include slides, demonstrations, and hands-on exercises.

AGENDA

Waves: Frequency, Amplitude, Phase

Waves: Superposition, Interference, and Standing Waves

DIY Thongophones and how to tune them

Pyrophones (flame organ)

Pipes: Organ, Flue, and Pan

Corrugaphones (whirly tubes)

3D Wavefields

THE THEORY & PROTOTYPING CURRICULUM

The Theory and Prototyping Curriculum is a constellation of weekend workshops on theoretical concepts and practical skills.

These workshops teach designers, architects, artists, and coders powerful ways of thinking that are usually taught only in science and engineering curricula.

Perceive More. Understand More. Imagine More. Create More.

Learn the bedrock knowledge and competencies the boot camps and creative tech programs gloss over.

You can explore all of the topics in the mandala below.

PROFESSORING

At The Cooper Union for the Advancement of Science and Art, all students must take one semester of Engineering Design and Problem Solving. Every professor teaching this course is selected for their real-world domain experience. And each professor creates their own curriculum.

I created and taught two different curricula for Engineering Design and Problem Solving in 2015 and 2019. My mission was to teach students new to research and development the value of prolific prototyping.

LECTURES
  • 2025
  • MIT Media Lab | Theory and Prototyping
  • Pinball Expo | The Most Complex Game
  • 2023
  • MIT Museum | Whale
  • UMass Composers Seminar | Early Electrophones
  • 2022
  • NYU ITP | The Design of Good Instruments
  • 2021
  • NYU ITP | The Design of Good Instruments
  • 2019
  • NYU ITP | The Design of Good Instruments
  • Acoustical Society of America | Keynote: Acoustic Sound and Meaning
  • Atlas Obscura @SXSW | Panelist: In the Element
  • 2018
  • MACAA Conference | Keynote: Prototypes and Creative Process
  • FAB14, Toulouse | Music, Machines, and Meaning
  • FAB14, Toulouse | Keynote Panel
  • 2017
  • MoogFest | Music, Machines, and Meaning
  • MoogFest | Physical Oscillators and Expressive Dimensions
  • Boyer College of Music and Dance | Music, Machines, and Meaning
  • 2016
  • Technical University, Graz | Music Has Always Been Technological
  • Atlas Obscura Talks | The Telharmonium
  • 2015
  • School of Visual Arts | Recent Work and Findings
  • Spotify NYC | Recent Work and Findings
  • O’Reilly Solid Conference | Music, Machines, and Meaning
  • Music, Machines, and Meaning | Music, Machines, and Meaning
  • 2014
  • Design Leadership Conference | Closer: Music, Machines, and Meaning
  • MIT CAST | Gravity Harps and New Works
  • MIT Media Lab | Music Has Always Been Technological
  • UPenn Music Department | UPenn Music Department
  • St. Mary’s University, London | Music, Machines, and Meaning
  • Spotify USA | Gravity Harps and New Works